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The stats used in this setting are Health Points, Skill points, Mana Points, Strength, Endurance, Agility, Dexterity, Magicka, and (magical) Resistance.
Most humans not involved in lifestyles that alter their stats will have 10 points to each stat that isn't HP, SP, or MP. HP is usually 20, while SP is based more on if a person knows and uses skills. MP is determined based roughly on MAG and RES by averaging them and then dividing by three.
Except for in children, any stat (not HP, MP, or SP) below the averages listed above are considered deficient.
A human's level is determined by quests they've completed that require entering the dungeon. Ten dungeon quests will bring a person to their second level. Thirty on top of that will bring a person to 3rd level. For level 4, fifty more quests are needed. There are higher levels, but they are uncommon.
Levels are given to humans in a ritual from the guild. Each level-up grants higher stats (multiplied by 1.2), and a higher stat cap (multiplied by 1.3 and rounded to the next multiple of 5).
Stat Caps
- Level 1: 50
- Level 2: 65
- Level 3: 85
- Level 4: 110
- Level 5: 145
Letter grades listed beside the stats indicate overall strength, not determined by caps.
- Grade F: <10
- Grade E: 10-15
- Grade D: 16-40
- Grade C: 41-115
- Grade B: 116-365
- Grade A: 366-999
- Grade S: 1000+
