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Summary
The six primary stats are strength (STR), endurance (END), agility (AGI), dexterity (DEX), magicka (MAG), and magical resistance (RES). Secondary stats include health points (HP), mana points (MP), and skill points (SP). With the exception of MP, all stats can be assigned and grown in a similar manner—by using them. MP must be calculated by taking the average of MAG and RES and dividing the result by three. The base stats for a human are 10 each for the primary stats. Base HP value is 20, and SP value is based on a knowledge and use of active skills. Except for in children, any primary stat below the averages listed above are considered deficient.
Stats can be increased to a cap based on the human's level (see below). Once a human reaches the stat cap, they must level up if they want to increase that stat higher. A human cannot level up on their own, but must complete dungeon quests for the guild in order to gain trust and reputation before the guild will allow them to undergo a magical ritual. After this ritual, a human's stats will increase by a factor of 1.2 and their stat cap will be multiplied by 1.3 and rounded up to the nearest multiple of five.
Stat Caps
| Level | Cap | Required Quests |
|---|---|---|
| 1 | 50 | n/a |
| 2 | 65 | 10 |
| 3 | 85 | 25 |
| 4 | 110 | 50 |
| 5 | 145 | 100 |
Letter grades listed beside the stats indicate overall ability not determined by level caps.
| Grade | Value |
|---|---|
| F | <10 |
| E | 10-15 |
| D | 16-40 |
| C | 41-115 |
| B | 116-365 |
| A | 365-999 |
| S | >1,000 |
